On the technical side, there are three big issues on Pre Development:
WRITE THE SCENARIO
Scenario of an Epic or Sc-Fi RPG game is the biggest issue on its pre-development. Many good novels and RPG games produced their scenarios from good tales of experienced story tellers. The story tellers job must be done in all complexity to bless unreal world to reality. Character involvment and game-convertibilty is most easy in pre-desktop-played games. Also scenario must be fully documented to accurate concept art, 3D model design, music composition and game-mechanics. Scenario is the root-of-game and game flow is mostly handled on this part.
PREPARE THEME AND STYLE DOCUMENTATION
After scenario is on your hands, the second stage is declaring game's graphical theme, general playing style (classic, japaneese, hack&slash, arcade, something new...) and steps of the atmosphere, that players will feel in the game (fear, avange, bloodlust, heroism, paranoia, loneliness, love, etc.). These declarations will effect entire stages of development.
PREPARE THE GAME MECHANICS DOCUMENTATION
The last stage of pre-development. Must be started simultaneously while declaring the theme and style. Game mechanics varies from game to game. But, many games have mechanics like: Combat System, Character Envolvment, Dialog System, Quest Tree, Special-Magic System and Item System. Also game mechanics encapsulate any code based new ideas and features.
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games.
A role-playing game has no winners, the main purpose of the game is to have fun playing it. That makes role-playing games fundamentally different from board games, card games, sports and most other types of games. Role-playing games are more collaborative and social than competitive. A typical role-playing game unifies its participants to play as a group, instead of in competition. Like serials or novel sequences, these episodic games are often played in weekly sessions over a period of months or even years, although one session games are also common.
Role-playing games are a form of interactive and collaborative storytelling. Like novels or films, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. Most role-playing games are conducted like radio drama: only the spoken component is acted, and players speak out of character to describe action and discuss game mechanics. The genre of role-playing games in which players do perform their characters' physical actions is known as live-action roleplaying games (LARP).
While simple form of role-playing exist in traditional children's games such as "cops and robbers", "cowboys and Indians" and "playing house", role-playing games add a level of sophistication and persistence to this basic idea. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story, credible challenge or full-blown simulations of real-world processes.
Video games incorporating settings and game mechanics found in role-playing games are referred to as computer role-playing games, or CRPGs. Due to the popularity of CRPGs, the terms "role-playing game" and "RPG" have both to some degree been co-opted by the video gaming industry; as a result, traditional non-digital pastimes of this sort are increasingly being referred to as "pen and paper" or "tabletop" role-playing games, though neither pen and paper nor a table are strictly necessary.
Source:wikipedia.org
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